Chapter 013 min read
What Forever changed about leveling, and what it kept

Why this chapter matters: Most leveling advice you remember is still right, because the experience curve did not change. Some of it is now wrong, because Blizzard moved experience from dungeon kills to quests and added new ways to earn bonus experience. Knowing which is which saves you more time than any route.
The curve is the same
Reaching level 60 still requires 4,084,700 experience, the same total as original World of Warcraft. Principal Game Designer Kris Zierhut said the curve from 1 to 60 is unchanged, and Blizzard denied a September report that Forever needs less experience per level.
Blizzard also shared a measurement from the beta. On the first World of Warcraft: Forever Podcast, Senior Game Designer Josh Greenfield and Lead Classic Designer Tim Jones said players were averaging 20.5 hours to reach level 20, compared with 20.4 hours in Classic. That figure covers only the first twenty levels, but it is the only official pace number that exists.
Beta testers reported similar early timings: about an hour to reach level 6 and about two hours to reach level 10 for an experienced player. Guide sites that quote 150 hours for a full run are estimating, not measuring. Nobody levelled past 30 before launch.
What moved
| Area | Classic | Forever |
|---|---|---|
| Experience from dungeon creatures | Normal | Much lower; raised about 20 percent on 8 October after player feedback |
| Experience from dungeon quests | Normal | Much higher; the extra was halved on 1 October, so beta testers measured roughly 2.2 times Classic values |
| Party experience | Based on your own level | Briefly based on the highest level in the group during beta; reverted to the Classic rule on 8 October |
| Experience from creatures below your level | Normal | Beta testers reported lower values for green creatures; Blizzard did not publish a formula |
| Bonus experience | Rested only | Rested, cooked food, a Leatherworker's tent, a sleeping bag, and Legacy perks |
| Quests | The original quest set | More than 1,000 new quests, mostly in starting zones, the Wetlands, and the new zones |
| Zones | The original map | Riverglades, Mount Hyjal, Shen'dralas, and Zephras Isle |
| Dungeons | The original instances | Nine new five-player dungeons from level 13 to 60 |
| Mounts | Bought at level 40 | The cost moves into riding training, and the mount comes with the skill |
The design intent is clear. Zierhut told The Sun that experience from killing regular dungeon enemies was brought "way down" while dungeon quest rewards were made "much, much, much higher". Blizzard's stated rhythm is to gather dungeon quests in the world, form a group, clear the dungeon once, and return to the open world.
How sure we are
The beta ran from 17 September to 23 October. It capped levels at 20, then at 30 from 1 October. Everything in this guide about levels 1 to 30 was played by thousands of testers. Everything above 30 comes from Blizzard's announcements, the beta client's data files, and reasoning from Classic.
Blizzard's launch patch notes on 3 November say the team expects a large tuning pass once it has data from players levelling past 30. Numbers in this guide that come from the beta are marked beta. Treat them as the best available, not as final.
Remember: Forever did not make levelling faster. It made the fast methods different. Quests carry you, dungeons pay once, and bonus experience rewards players who plan their sessions.
Sources for this chapter 12
- Blizzard: Get to Know the World of Warcraft: Forever Legacy System
- Blizzard: World of Warcraft: Forever What's Next Panel Recap
- Blizzard: World of Warcraft: Forever Deep Dive Panel Recap
- Blizzard: WoW Forever Beta Development Notes
- Icy Veins: Blizzard Reveals an Interesting Stat About WoW Forever's Average Leveling Speed
- Master of Warcraft: WoW Forever Leveling Is Almost Exactly as Slow as Classic
- Guided.news: WoW Forever Is Deliberately Nerfing Dungeon Grinding, but Quests Will Reward Significantly More XP
- PC Gamer: The WoW: Forever beta's nerf to dungeon XP isn't nearly as bad as it seems
- WoW Forever BE: Experience guide: XP per level, rested XP, food and camps
- Hardcore Helper: WoW Forever Leveling Guide: Every XP Bonus, Camping and Dungeon Quests
- Icy Veins: Over 200 New Quests Discovered on the WoW Forever Beta
- Gamer Guides: WoW Forever Review: All Changes Explained










