Chapter 013 min read
Welcome to Azeroth: what the game is about

Warcraft is a fantasy setting. Its early strategy games put you in charge of armies; World of Warcraft, or WoW, lets you become one adventurer in a world shared with other players. That world is Azeroth, home to humans, elves, orcs, dragons, inventors, and magical creatures.
You begin with local problems: missing supplies, dangerous roads, threatened farms. As you explore, those problems lead toward larger conflicts. The farmer needing help and the army confronting a world threatening enemy belong to the same story: people trying to preserve somewhere worth living.
Where Forever fits
World of Warcraft: Forever is a separate experience alongside Modern WoW and Classic. It expands the original level 1 to 60 world, after Warcraft III and the Forsaken Kingdom campaign, before the original Molten Core adventure. It revisits that period with new stories and places.
The announced launch is 5 November 2026 at 7 a.m. Hong Kong time, equivalent to 4 November at 23:00 UTC. A WoW subscription or game time grants access; the Skyborne race and its starting experience require a qualifying upgrade.
If you remember defeating Arthas, watching Deathwing break the world, or visiting the Dragon Isles, those adventures belong to later expansion history. They have not already happened to your new Forever character. Chapter 11 places those memories separately.
Three choices that mean different things
| Choice | What it means | Full list in Forever |
|---|---|---|
| Faction | Your political coalition | Alliance or Horde |
| Race | Your people, culture, and ancestry | Human, dwarf, gnome, night elf, orc, tauren, Darkspear troll, Forsaken undead, or Skyborne |
| Class | Your combat abilities and vocation | Warrior, paladin, hunter, rogue, priest, shaman, mage, warlock, or druid |
Choose a faction, then a race available to it, then one of that race's classes. Not every race can choose every class. These are the full announced Forever combinations, including its new options.
Alliance choices
| Race | Classes you can choose |
|---|---|
| Human | Warrior, paladin, hunter, rogue, priest, mage, warlock |
| Dwarf | Warrior, paladin, hunter, rogue, priest, shaman |
| Gnome | Warrior, rogue, priest, mage, warlock |
| Night elf | Warrior, hunter, rogue, priest, druid |
| High Order Skyborne | Warrior, hunter, rogue, mage, druid |
Horde choices
| Race | Classes you can choose |
|---|---|
| Orc | Warrior, hunter, rogue, shaman, mage, warlock |
| Tauren | Warrior, hunter, shaman, druid |
| Darkspear troll | Warrior, hunter, rogue, priest, shaman, mage, warlock |
| Forsaken undead | Warrior, paladin, rogue, priest, mage, warlock |
| Windshaper Skyborne | Warrior, hunter, rogue, shaman, druid |
There are two factions, nine races, and nine classes. Skyborne appears on both faction lists because one race has two faction choices. Skyborne access requires the Heroic Pack or a higher qualifying edition. Chapter 7 explains how each class plays.
A dwarf priest and a dwarf warrior share a cultural background but fight differently. A human enemy is not automatically an Alliance ally. A Skyborne character still chooses Alliance or Horde; Skyborne is a race, not a third faction.
The Alliance and Horde are coalitions of different peoples. Neither consists entirely of heroes or villains. Both defend communities, inherit old grievances, and contain leaders who make destructive choices. Choosing one gives you a perspective on the world, not a verdict on your own character.
The situation when you arrive
Three catastrophes explain the immediate background. Orc armies invaded from another planet. A plague then turned much of a human kingdom into an undead army. Finally, a demonic invasion nearly destroyed everyone.
Survivors cooperated to defeat that invasion, but victory did not rebuild their homes or resolve their disputes. Armies remain stretched, rulers have competing priorities, and old enemies survive. That creates room for adventurers to matter.
You start as someone willing to help, explore, seek fortune, or prove themselves. You do not need a complicated biography. Your travels, profession, and companions give your character an identity.
There is no single compulsory way to finish WoW. Some players pursue difficult battles; others enjoy stories, crafting, trading, exploration, or a regular evening with friends. Your growing power lets you attempt more ambitious goals, but the journey itself is part of the game.
Remember: You are entering the aftermath of great wars. The small quests show what those wars did to ordinary lives.
Sources for this chapter 5
- Blizzard: World of Warcraft: Forever Goes Live Globally November 4!
- Blizzard: Return to Azeroth in World of Warcraft: Forever
- Blizzard: Warcraft III: Reign of Chaos, official timeline chapter 4
- Blizzard: World of Warcraft: Forever Deep Dive Panel Recap
- Blizzard: Create the Hero You Want to Be in World of Warcraft: Forever











